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- REM FLCS/TQS PROGRAMMING TEMPLATE
- REM
- REM B50 FILENAME: Qcomanche___ DESCRIPTION: TQS file for Comanche and the new
- REM Comanche vs. Werewolf___________________________________________________
- REM
- REM WRITTEN BY: Thrustmaster_____________________________ DATE: ___________
- REM
- REM NAME OF GAME AND PUBLISHER: Comanche by NovaLogic_______________________
- REM ________________________________________________________________________
- REM
- REM
- USE TQS
- REM
- REM
- RATE 50
- REM
- REM ***********************MACRO DEFINITION FILE***************************
- REM
- MDEF comanche
- REM
- REM
- REM ****************************FLCS SETTINGS******************************
- REM
- REM FIRST TRIGGER CLICK
- REM
- rem BTN TG1
- REM
- REM SECOND TRIGGER CLICK
- REM
- rem BTN TG2
- REM
- REM BUTTONS S1 THRU S4 (S1=INDEX FINGER, S2=THUMB, S3=PINKY, AND
- REM S4=PADDLE SWITCH ON FLCS).
- REM
- BTN S1 AutoHover
- BTN S2 TargetSelect
- BTN S3 Chaff
- BTN S4 Flares
- REM
- REM HAT SWITCHES H1 THRU H4. EACH HAT SWITCH FUNCTIONS AS A 5-WAY SWITCH,
- REM THE POSITIONS CORRESPONDING TO THE 4 BASIC DIRECTIONS, AND THE MIDDLE
- REM POSITION.
- REM
- REM H1=LARGE HAT AT TOP OF FLCS
- BTN H1U CockpitView
- BTN H1D LookBack
- BTN H1L LookLeft
- BTN H1R LookRight
- BTN H1M
- REM
- REM H2=SMALL HAT BELOW BUTTON S2
- BTN H2U MapZoomIn
- BTN H2D MapZoomOut
- BTN H2L TAS
- BTN H2R Map
- BTN H2M
- REM
- REM H3=SECOND LARGER HAT BELOW H1
- BTN H3U LeftTAC+
- BTN H3D TAS
- BTN H3L Stats
- BTN H3R Damage
- BTN H3M
- REM
- REM H4=HAT ON LEFT SIDE OF FLCS
- BTN H4U TailRotorLeft
- BTN H4D TailRotorRight
- BTN H4L AutoHover
- BTN H4R AutoHover
- BTN H4M
- REM
- REM ****************************WCS SETTINGS*******************************
- REM
- REM BUTTONS T1 THRU T10 ARE USED BY THE TQS.
- BTN T1 TargetSelect
- BTN T2 Panoramic
- BTN T3 ChaseCam
- BTN T4 DropCam
- BTN T5 PrevDropCam
- BTN T6 Cannon
- BTN T7 Hellfire
- BTN T8 Stingers
- BTN T9 Artillery
- BTN T10 Wingman
- REM BUTTONS T11-T14 CORRESPOND TO THE FOUR MOUSE DIRECTIONS, AND WILL
- REM GENERATE A REPEATING CHARACTER AS LONG AS THE TRACK BALL IS BEING
- REM ROLLED. BUTTONS T11-T14 ARE DESIGNED FOR USE IN SIMS THAT DON'T
- REM SUPPORT THE MOUSE DIRECTLY. IF YOUR SIM INCLUDES MOUSE SUPPORT, THEN
- REM YOU SHOULD OMIT BUTTONS T11-T14.
- rem BTN T11
- rem BTN T12
- rem BTN T13
- rem BTN T14
- REM
- REM THROTTLE COMMANDS. NOTE: OMIT THE 'THR' STATEMENT TO USE THE THROTTLE AS
- REM AN ANALOG DEVICE.
- REM
- rem THR
- REM
- REM USE THE MINIMUM THROTTLE BUTTON SETTING TO CONTROL THE THROTTLE WHEN
- REM PULLED FULLY BACK.
- REM
- rem BTN MT
- REM
- REM ***********************************************************************
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- RNG 1 3 MapZoomIn MapZoomOut
- ANT 2 5 Hellfire Stingers Cannon FireTwoRockets Artillery
-